Free Range Games



Free Range Games is a 25 person studio dedicated to the craft of making games. In the last four years, they have become one of the premier independent studios using Unity to solve the challenges of a changing landscape in their industry. They have produced multiple titles for iOS, Android, PC browser and standalone PC games via Steam and other digtal portals.

Chris Scholz, CEO - Chris bootstrapped and recruited the Free Range Games team after closing Shaba Games in 2009. After working as a designer, he founded Shaba Games in 1997, grew it from 8 to 120 employees, and managed the sale to Activision in 2002. As Studio Head for 12 years, Chris managed all budgets and projects, led company operations, and managed relationships with licensees, marketing, and Activision business development units.

Justin Gary, CEO of Stone Blade Entertainment - Justin Gary was a top ranked pro Magic: The Gathering player who fathered the board game, Ascension: Chronicle of the Godslayer, as well as SolForge, a successfully Kickstarted deck-building PC game. Justin is personally helping us design cards and balance Labyrinth gameplay.

Bradley Fulton, Creative Director - Bradley is a seasoned artist, designer, and manager with over a decade of experience in game design and development. Since his start in 2001, he has played an active role in project management, creative direction, art direction, character art, outsourcing management, concept art, UX, marketing and branding, level design, and environment art. He is a long-time CCG player, and in the last several years has directed that passion toward the design of new card games, both paper and digital. Labyrinth is his latest creation.